Senior Unity Developer · Games · XR
Prototype fast.Solve the hard parts.Ship with the team.
I build gameplay systems, developer tools and multiplayer experiences in Unity. Remote-first. Open to full-time roles and selected freelance work.
Explore the desk, or choose a profile from the navigation.
Selected: Controller, UbiquityVX
Game Development
Gameplay systems that connect design to delivery.
Gameplay, multiplayer and mobile systems, from architecture to release. Real-time networking with Photon and Socket.IO, tuned for phones and standalone hardware.
Explore the Game Dev profileSelected: Headset
XR Development
Detailed anatomy. Standalone hardware. Shared worlds.
Meta Quest apps for learning and play: natural interaction, controller-free navigation, and rendering and physics tuned for standalone hardware.
Explore the XR profileSelected: Team board
Technical Leadership
Technical direction, grounded in hands-on engineering.
CTO and cofounder at OCTAV Studio: technical strategy, reusable systems across client projects, and release standards. Hands-on leadership across Unity and XR projects.
Explore the Leadership profileSelected work
Unity and XR projects, with my role and the engineering decisions behind them.
Line Breaker
A hand-controlled runner: visual designer tools, rule-driven endless sequencing and multiplayer engineering.
Sole developer · with game design, art and audio collaborators

FullStars
A Unity poker client connected to Node.js game services: table events, betting rounds, side pots and Redis-backed state.
Unity, networking, Redis & Node.js · with a backend developer and artist
Curio / CurioXR
Migrating detailed desktop anatomy to Quest, optimizing rendering and simplifying multiplayer state updates.
Senior Unity Developer & Networking Expert · through OCTAV
Chemistry VR
Atom and molecule manipulation, reaction exploration and standalone Quest optimization for an educational VR lab.
Lead developer · with the OCTAV project team
The Curse of Topaz
A cooperative VR escape-room adventure built around exploration and puzzles in a cursed shipwreck.
Lead / main developer · team of three
Unity scene renderUbiquityVX
Conversation sessions, responsive companion state and iOS gimbal integration in a Unity client prototype.
Lead Unity client developer · separate backend teamIn short
- Unity engineering
- Gameplay & XR
- OCTAV Studio
- CTO & cofounder
- Toptal, since 2022
- Verified expert
- ENSA
- Software engineer
- languages
- English · Arabic · French
Let’s build what comes next.
Open to full-time roles first, and selected freelance projects. Tell me about your team, the product and the engineering challenge.
contact@hamzahassene.com
